3DS MAX

Course Synopsis: Learn to use  3d studio max’s features &  tools for modeling and animating characters. You will receive hands-on training that addresses real world production issues. Learn the basics, and pick up a few new tips and tricks.

Who Should Attend: This class is designed for motion graphic designers, interior designers, animators and game creators who want hands-on learning experience with 3D Studio Max.

What You Will Learn:
• The User Interface
• Working with Files and Objects
• Transforming Objects
• Basic Animation Techniques
• Modeling
• Texture Mapping
• Setting Up Lights
• Camera Positions
• Rendering
• Scene Creation

Course Outline:

3dsMax Intermediate Level:

  • Introduction to 3D Studio MAX
  • 3D Studio MAX Hands-On Lab
  • Basic 3D Studio Max Concepts
  • Creation Methods
  • Working in 3D Space
  • Selecting Objects
  • Transforming Objects
  • Basics of Modifying Objects
  • Basic Animation Techniques
  • Creation/Transformation Lab
  • Creating Shapes
  • Basic Shape Editing
  • Introduction to Lofting
  • Building Lofts
  • Shape/Lofting Labs
  • Introduction to Materials Editor
  • Basic Material Design
  • Basic Material Lab
  • Basic Mapped Materials
  • Applying Mapped Co-ordinates
  • Mapped Material Lab
  • Introduction to Lighting
  • Placing Cameras and Rendering
  • Lighting Lab
  • Introduction to Track View
  • Building Simple Hierarchies
  • Track View/Hierarchy Lab
  • Creating Particle Systems
  • Creating and Using Space Warps
  • Particle Systems/Space Warp Lab

 

 

3dsMax Advanced+Vray:

INTRODUCTORY

  • What is 3D visualization and its types
  • How to become a professional
  • Choosing software
  • Choosing a Pc
  • Correct scene element names
  • Gamma
  • “Hot” modificators and their settings
  • Hotkeys
  • User path
  • Solving problems caused by bad geometry
  • Layers
  • Groups
  • Proxy

TEXTURING

  • Rules of applying textures
  • Uvw mapping
  • Texturing Concrete
  • Texturing wood
  • Texturing cloth

LIGHTING SETTINGS

  • Main principles of setting the lights
  • Vray sun+ Vray sky
  • Vray Sun settings
  • Day lighting
  • Night Settings
  • Sunsets
  • Three types of lights

MATERIALS ADVANCED

  • Principles of working with materials
  • Finalizing your material work
  • Tuning materials
  • Fresnel reflection
  • IOR
  • Blin
  • ward
  • Mix
  • Fallof
  • Color correction
  • VrayDirt
  • Types of materials
  • Blend Material
  • Multi/sub object
  • Vray Light material
  • Сreating widely used materials
  • Plaster
  • Concrete
  • Glass
  • Marble
  • Wood
  • Grass
  • Vray displacement mod
  • Dirty Glass
  • Old wood
  • Parquetry
  • Vray dirt
  • Old Plaster

ADVANCED CAMERAS

  • Main Principles of working with Vray Cameras
  • Focal length
  • Vignetting
  • Custom Balance
  • Shutter speed
  • Iso
  • Angles for artistic views
  • Angles for commercial views
  • Angles for Architectural views

RENDER SETTINGS

  • Principles of Vray
  • Common parameters
  • Frame buffer
  • Global switches
  • Image sample Antialiasing filters
  • Adaptive dmc
  • Vray environment
  • Color mapping
  • Improving Global lighting performance
  • indirect illumination
  • Render preset
  • Batch render
  • Basic Photoshop skills
  • Filters
  • Render Channels
  • Render ID
  • Z- depth
  • Reflection
  • Mask
  • Color correction
  • Contrast and Brightness
  • Stretching your picture
  • Logic of Afterworking in Photoshop Gamma

Who is this course for:

  • Architects
  • interior designers
  • 3d Visualizers
  • Students


Keep in touch with us

Feel free to ask, comment or give us your effective idea in order to keep us more motivated to go forward



16A, Jalan Hulubalang 1, Taman Ungku Aminah,81300 Skudai, Johor

sales@rpicentre.com

Business Hours:
10.00am – 9.30pm Monday, Wednesday and Thursday
10.00am – 7.00pm Friday, Saturday and Sunday
Tuesday Closed.

+60 197540280 / 07-5572800 / 07-5624288

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